The story / Quality. Curiosity. Building.

Finding my way back
to building.

The thread from testing products and leading teams to shaping products of my own, and finding the excitement in building again.

A foundation in quality

My background is in QA leadership: testing products, building automation, developing teams, and advocating for the people using the software. That work has taken me across gaming, SaaS, e-commerce, and consumer products.

That foundation spans team leadership at Rockbot, visual testing at Projector, QA standards at Credit Karma, and mobile and desktop automation at IMVU. The Work page goes into the responsibilities and tools behind those roles.

The habits I bring into product design are grounded in QA: advocating for users, taking ownership, and finding creative ways to solve problems. My experience with exploratory testing, visual validation, and automation gives me practical ways to question assumptions and check whether an experience works as intended.

Making building fun again

After 20 years in quality assurance, I wanted to feel excited about building again. I started Quirence and began designing and building products with coding agents. Our first product is Rinkata.

This chapter brings product design and building into the foreground. The motivation is personal: I wanted to get back to enjoying the act of making something, exploring ideas, and seeing them take shape.

The spark behind Rinkata

Rinkata came from a frustration in my own building process: keeping the direction I gave coding agents connected to the work they were doing. It gave this new chapter a concrete product to shape.

The Rinkata case study shows that problem, the product, and how I used it while building this site.

Humans bring the direction

I believe humans are the creative force behind agents. Our ideas and intentions give the work its direction; agents help us turn those ideas into things we can build.

That belief connects the personal motivation with the product: making building fun again, while keeping what I want to create at the center of the process.

I wanted to go back to feeling excited about building again. I wanted to make building fun again.

The reason for this chapter

What I’m taking forward

The work is in the choices.

Building with agents still asks me to make the choices: what a product should say, how it should feel, and when it needs another pass. Seeing an idea take shape gives me something to question, use, and revise. That room to keep shaping the work is what draws me to building this way.

See the experience behind it